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Silent Hill Requiem is finished! But what now? An interview with creator Gareth Morgan

12/17/2017

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​In 2015 the world was introduced to Silent Hill Requiem, a fan film that was being created by the now famous within the Silent Hill community, Gareth Morgan.

Three years later Requiem is finally finished and has been released into the world for new and old fans to see! Paradise interviewed Gareth in 2015 to talk a little about Requiem and now it's here, it only seems right to catch up with Gareth to find out even more about Requiem, what's next from the town of Silent Hill and his overall reaction to it's release. 


What is Silent Hill Requiem?

Silent Hill Requiem is a fan made feature length film made possible by a successful crowdfunding campaign back in 2014 which raised the modest sum of $5k. The synopsis is as follow; 'The year is 2015 and Heather Mason, James Sunderland and Henry Townshend find themselves back in Silent Hill to deal with the nightmare once again. Can they survive the fog and monsters long enough to stop the Otherworld's influence from infecting the entire planet? '

In your original interview with Silent Hill Paradise you said that creating a film that fits with the franchise was your biggest challenge. Do you feel like you managed to complete that challenge and what was the hardest part about it?

Short answer, yes I believe I did accomplish that goal with this movie! But don't just take my word for it, this is some of the feedback I received from fans of the film;
"it's like I was watching the game"
"I kept feeling like I needed to get ready to grab my controller as I felt like I was watching a cut scene"
"Requiem is like a lost Silent Hill game, I wish I could play it",
"Omg this is a masterpiece of it's on rite .Better than Hollywood... I am excited for the next one !!!!... I loved this film so much I may watch on repeat !!!! This needs to get on crackle or screambox. Omg I just saw some of Lazarus !!!!! This is so awesome !!!!"
"Jesus Fucking Christ....Your ability to tell a completely fresh narrative while paying homage and reference to the whole series AND Zenithfilms Easter eggs were so well crafted. I'm going to watch this several times just to catch everything. Fucking bravo man. As a fan I love it, as a fellow filmmaker I cry for your eyes and years spent to create that seamless film... You're incredible, my friend"
This aspect of making Requiem fit into the Silent Hill Universe wasn't easy to do, this was, in fact, the hardest part.

Let me try to explain. At the end of the day we all know that art is subjective and how I feel about it isn't how others will and that flows through every aspect of my work. I am a true indie film maker in the sense that it's just me making it, though I have a team of excellent actors performing my script in front of the camera, all pre and post production is down to me. Due to working with limited or sometimes no budget, I use a very specific art style with my work to help raise its production value. This choice always leads to a 'love it' or 'hate it' response, it appears that there is no middle ground to my art style choice, and I'm fine with that.

In designing Requiem I did make a very specific choice to use the cinematography from the original SH games and to find music that invoked that Yamaoka feeling. Those choices are what initially helps ground Requiem within the original franchise for me and for those that have enjoyed the film thus far.

If it's not obvious, Silent Hill 2 was the main influence for Requiem, in regards to its pace, narrative choices, monsters and landmarks used. With Silent Hill 2 there is much more attention to human horror, many of the monsters resemble people twisted and tortured, unlike the other games that focus more on grotesque monsters and denizens from the Otherworld. As much as I would have loved to use some of these monsters, especially ones from SH3, the budget we raised would never have covered the cost of their inclusions, so people are just going to have to forgive me on that one, $5k only goes so far.

Though Requiem starts with a bang or 'hits the ground running' as it were, (which is a personal choice for me with all the stories I tell, its most probably due to my affinity with Anime that more often than not starts in the middle and only concludes the characters story never the world its set in. Also with Requiem I am using characters whose backstories are already well known, this is a film for fans initially, although as the film progresses there is enough information on the characters backstories for those that don't know who they are to catch up) Requiem quickly moves back into the spirit of Silent Hill, with its long moments of movement and tension, leading to build ups for reveals and Asian horror crescendos.

One thing that needs to understood regarding the narrative of Requiem, I had to choose specific endings from SH1 through 4 to establish its narrative cannon. To die hard SH fans those endings will be obvious when watching the film for the first time but just to clarify, to decide on which endings to use, I went with whatever ending I achieved the first time I completed the first 4 SH games. Those being; SH1 Good Ending, SH2 Leave Ending, SH3 Normal Ending, SH4 Eileen's Death.

​As Requiem is set in the year 2015 these endings establish the respective timeline for Cheryl, James and Henry. As these are older versions of the characters you know and love, they now have their own scars and traumas taken from their first experiences in Silent Hill, this is what grounds who they are in Requiem's story, including how they interact with each other. To make sure I was never going off script, I worked with a Silent Hill consultant. AJ, also know as thegamingmuse (you may have seen her Silent Hill Symbolism videos on youtube) really helped keep my ideas grounded and helped with my approach to characters speech and the language they used. AJ is an incredibly knowledgeable person with regards to Silent Hill and I am very lucky that she chose to give me what little free time she had in developing the Requiem script. All of these aspects is what allowed me to make a Silent Hill film that is a part of the Silent Hill Universe, rather than a mere adaption of it.
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Now it’s finally here for all to see what is the overall reaction to the film? 

It has received Critical Acclaim, which is more than I could have ever imagined it would achieve. Reviews have all been positive and fans have been very very passionate towards it, contacting me personally to share how much the film means to them and that I have done the job they were hoping for. Even some of those that have viewed it with disdain and have decided to get into civil conversations with me about it and have changed their opinions towards it and helped with promoting it. As with all art a small percentage of those that have seen it have not enjoyed my efforts, but it's a passionate fandom, a reaction is a reaction none the less.

If you could do it all over again, is there anything you would do differently? 

No not really, I stand by everything I did in this movie. Also I tend to look forward, retreading or reworking isn't something that interests me. We have a finite time in this life and I need to use it as best as I can to make as much as I can. End of the day I did my best with this film and that's all I could ever do. Of course I have learnt so much from this experience in all aspects of film and story creation, and these lessons will help with the next project and so on.

What would you say is your favourite scene and why? 

Unfortunately to say what it is would be a massive spoiler for those that have not watched the film yet. But what I can say is that's it's my favourite scene because of the actors that are involved with it, they brought it to life in a way that still gives me chills when I watch it now.

Your next project is Silent Hill Lazarus, tell us more about Lazarus and what the fans can expect? 

Silent Hill Lazarus is set 16 years after the events of Requiem and follows a British Psychology Student who has come to Silent Hill for more research on her Thesis, but she soon discovers her own personal connection to the town. The basic premise for Lazarus is taken from the cancelled Wii game Silent Hill Cold Heart. Lazarus is designed to be a 12 part show rather than another feature length film, there's a few reasons for this. First I want to be able to get content out at a faster rate, I don't want to have people holding on for another 3 years for the final result. Having it as a show also allows me to use audience feedback to help with future episodes. Secondly I like the show format as it will allow me to explore smaller ideas rather than one longer narrative. There will be a continuing story throughout the show as most shows have, but it will also have 'freak of the week' style episodes that are self contained stories, but will also add to character develop and world building.
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How can the fans get involved in helping make Lazarus happen? 

There is an Indiegogo crowd funding campaign running at the moment which ends on the 17 of Jan 2018 (though I admit it's timing is pretty poor with it being this time of the year, but Requiem was finished and I just wanted it out the door y'know?) After the Indiegogo Campaign finishes there will be a paypal donations page on my website and I will be start a Patreon account for people to still get involved in Lazarus if they so wish.

Will Lazarus be your final walk into the town of Silent Hill or do you have any future plans to make something else?

I think so. Since Silent Hill Lazarus is designed as an episodic show, I believe that all of the ideas I have for the Silent Hill universe will be realised within it.

Finally what has been the most rewarding aspect of making Requiem over the past 3 years?

​Finishing such a large project by myself and then for it to be accepted by a large majority of the Silent Hill fandom .
____

Check out the first 13 minutes of Silent Hill Requiem on Youtube and if you would like to donate to see the full film and help to make Silent Hill Lazarus you can check out the Indiegogo page right here. Also don't forget to like Zenithfilms on Facebook. 

Also keep checking back for Paradise's review of Silent Hill Requiem in the very near future!
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Paradise Interviews: An Interview with the Mastermind Behind Silent Hill Requiem, Gareth Morgan

1/17/2015

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Over the years we've seen quite a number of fan films for Silent Hill but nothing has been anything like Silent Hill Requiem. Currently in production this fan film is created by Gareth Morgan who also happens to have written, directed and even stars in the film itself. If you're sitting there thinking "What is Silent Hill Requiem?" well fear not as Paradise grabbed an interview with the man himself. Check it out below:



What is Silent Hill Requiem?


Silent Hill Requiem is a feature film that was made possible via an Indiegogo crowd funding pitch. The pitch raised $5k, the highest budget I have ever had to work with. The plot to Silent Hill Requiem is that in the year 2015 the Otherworld has broke free of its boundaries and is now infecting the entire world. So an unknown force has brought back those that have faced Silent Hill before to try and stop it.


What made you want to work on a Silent Hill film?

I have always wanted to work on a Silent Hill story ever since playing the first game, back then I was mainly writing and acting, so I designed a concept but I didn't have the means to take it any further.

Throughout my career I have worked in a variety of different art mediums until finally becoming the film maker I am now. During that time I have always been heavily influenced by the metaphysical, the darker and stranger the better. So my plays, dance pieces, art works and writings are always reflective of that aesthetic. Thus when I began working in film my stories where generally horror or science fiction with dark, strange plots and characters.

My most successful film prior to Requiem was a short film called EPiSODE which took heavy influences from Deadly Premonition, Twin Peaks and Silent Hill. This film premiered at the Raindance Film Festival, did far better than I anticipated and solidified the style I could use for a Silent Hill film.

I had joined a Silent Hill group on Facebook when I was designing EPiSODE as I wanted to get other peoples interpretations on what made Silent Hill tense and scary. One morning I'm on that group page, Silent Hill Heaven, and see a post about Silent Hill 'Lost Days' a short film that was crowd funding its budget and at that point had raised near enough its goal. I had no plans to crowd fund my idea, I had tried crowd funding twice in the past for two other projects and both times it had failed to generate anything. But seeing that project gave me the push to move forward with my own. So I took a very small section of my original idea and turned that into a 2 minute micro film project.

It took me a few days to adapt a script and then storyboard it and with my friend Del (Olwen who plays Heather in the final film wasn't available at the time) we filmed the short in an evening. After filming I took one of the shots that didn't require any backgrounds to be made and played around with it until I set upon the colour palette I liked, Del saw it moments later and said she loved the look, so I went back to Silent Hill Heaven and posted the still to get some feedback. Within an hour that still had gone viral like nothing I had ever done before. Suggestions then came to me to develop the short version into a pitching tool for a crowd funder. So after a few hours of thought and releasing some new stills from the short, that went viral the instant they hit the net, I figured why the hell not. I had always planned Requiem as a feature and to do so I'd need a budget, also if the crowd funder failed I wouldn't lose anything as the short version would still exist.


How did the idea of Requiem come about?

A lot of people asked me 'why don't you make the film of SH1/2/3/4?' and I simply replied, because why do they need to be made? Those games are already movies in their own right, they are highly cinematic games and tell the story they want to tell beautifully. Besides we have seen what happens when those games get adapted into major motion pictures; they have to go for mass appeal i.e. profit, and thus lose what made the original storylines great to begin with, Silent Hill is certainly not for everyone.

As a story teller what interests me is what comes next; after the ordeal of being encapsulated in that town you don't just skip off into the sun. Also what does the town do once it has judged its prey? Feet up, cup of Joe, see you bright and early Monday morning?

These questions drove me to create the plot of Requiem; what would happen if the Town decided to judge the World? How would the survivors react to being forcibly returned to the place of their greatest torment? Who are they now because of this Town, and how would they interact with each other?

For me to get to these conclusions meant I had to take specific endings of the games as Requiems cannon and then use their back stories to develop their futures. The way I decided on this was simple, whatever ending I got when I first played SH1-4 was the cannon I would use for the story, those endings where SH1 - Good Ending, SH2 - Leave Ending, SH3 - Normal Ending, SH4 - Eileen's Death.

I have also used information from the other Silent Hill games, minus Shattered Memories since that is a retelling, in fleshing out the plot to Requiem. I also worked with a consultant who is very much into her theories and concepts of Silent Hill, AJ from The Fourth Floor, so I have done my upmost to make sure everything that happens in Requiem has grounding in the original ideas and concepts of Silent Hill 1-4, without going off on some unfounded tangent because that will make a wider appealing story. To be honest with you, screw the wider appeal, I'm a fan of what Silent Hill is and I have no illusions that I could make it better, or that I am trying to show how a Silent Hill film should be made. This is, and the more I say this the more corny it sounds, but this is a fan film made by a fan for the fans. Not every fan mind you, because I can't please everyone and have no intention too. I'm just telling a tale of how I think the story continues, nothing more, nothing less. (gets off soap box)


Although already heavily into production, what has or will be your hardest challenge making this film?


Making any piece of art is a challenge. As I have already banged on about, what I aimed to do was to make a Silent Hill film that felt like a part of Silent Hill. I am not arrogant enough to rewrite the story or change things to better fit with a 'vision'. That's why I chose to continue the characters stories rather than retell them. So my biggest challenge was and is to make this feel like part of the franchise.


Will there be any surprises that fans can look forward to?

Plenty. The film is littered with Easter Eggs for those savvy to see them (though that might require repeat viewings hint, hint). There are more Silent Hill characters in the film than I have announced, this includes what monsters will be in the film. But to keep these details as surprises I'm not telling you who or what they are, so stop asking =P


How can the fans get involved?

I have recently re-opened four of the donation perks; this was due to a large influx of people wanting to donate towards the project even with the indiegogo being finished.

One of those perks is to have your image featured somewhere within the finished film, so that's one way to get involved.

The other is the usual, spread the word. I try to keep a constant flow of info about Requiem on my various social media pages, FB, Twitter, Tumblr, so the more viral that stuff goes the better.

I am also selling signed prints of the various posters I have created for the film, all sales of those feed directly into post production of Requiem and pre-production of Lazarus, so, you know, check the store ;)


What can we expect from Zenithfilms in the future? Will this be it for Silent Hill or can we expect more?

Expect more. There was a lot of ideas that I had to cut out of Requiem to keep it to a general length for my first feature film, last thing you want to make for your first feature is a 4 hr Peter Jackson epic. But rather than just trash these ideas I kept a hold of them.

Then one day it came to my attention that Silent Hill Shattered Memories was originally suppose to be a game called Cold Heart, not many people knew this at the time (it's pretty common knowledge now as the Pitch Document for Cold Heart is on the net for all to see) and all that was available to me was the concept art work for the box cover and a tiny paragraph of info that just contained the protagonists name and a few gameplay elements (even from that it was apparent to me that this game would have been more interesting than Silent Benny Hill Shattered Memories, but that's just my opinion o_0)
It was seeing this cover art of Jessica trudging through the snow carrying a bloodied pipe that gave me the inspiration those other ideas I cut from Requiem needed, and thus Silent Hill Lazarus was born.

I don't want to go into any real details of Lazarus as that may end up containing spoilers to Requiem, but suffice to say Silent Hill Lazarus will be a web series, set 16 years after Silent Hill Requiem. The over arcing plot follows Jessica, a British psychology student, who has been brought to Silent Hill under false pretences and soon discovers she has a dark and twisted connection to the town.


Can you reveal any exclusive info for the fans?

You keep sneaking these question in don't you? lol. I'd love to, but I don't want to spoil any details of the plot I haven't already released. So no ;)


You’re working really hard on this film and from what we’ve seen so far it’s looking amazing, any idea on when it might be finished?


I'm going to have to say the same thing I say whenever anyone asks me this questions, (and trust me I get asked this a lot), it will be out when it is ready.

I’m not trying to sound like a dick when I say that either, it is an honest answer. I can give no exact release date because the editing process is incredibly time consuming.

Consider that a Hollywood movie can take between One and half to Two years before completion, and those productions have teams of people working around the clock on different aspects. This film is all me, I have no post production team, all the editing, CGi, background assets, sound engineering, it’s all down to me and I only started the pre-production of this film in Feb of 2014.

To try and paint a picture, I'll break down Requiem for you.

I got the budget in February 2014 and began writing the script.

The final draft of the script was finished in April and me and Olwen (Heather) did a read through to make sure it flowed well and made sense.

I then began drawing the storyboards, this took me everyday of 3 months to complete, we're talking turning an 80 page script into a 160 odd page storyboard, each page consisting of 8 panels of shots, and I don't just draw stickmen in a box, I draw highly detailed comic book strips. Because we are essentially filming in a green box, most of the time there is little to no set, so having detailed storyboards means me and my actors know exactly what is occurring in each shot, the spatial awareness of the scene and what else is in that shot for them to take notice of.

We filmed end of July into August, collectively the shoot took just over 2 weeks of 10 - 14 hour days.

I am spending roughly 8-10 hrs a day editing, 6 days a week (I have to have at least one day off to keep a clear head) and some days I can get through a variety of different shots and other days I will be there for 10 hrs straight just working on one.

I really do appreciate that people are hyped and cannot wait for the film, which is super awesome and keeps me going, but patience's is a virtue. I am doing my best =)



Finally a few questions just for fun.

Who is your favourite Character out of all of Silent Hill and why?


Heather Cheryl Mason. I have always been drawn to strong female protagonists. Mainly because we rarely see them, in any form of media. I have felt this way for a very long time, well according to my dad anyway, the story goes:

When I was very young, about 6, I was watching a typical horror film with my dad, (my dad didn't really care for age ratings) it was the usual fair of pretty girls being slaughtered by some evil thing and apparently I asked my dad 'why was it that just the girls die, why don't they fight back? I know Mum would!'

That question stayed with me and near enough every piece of narrative I have wrote has a female lead character  who doesn't play the typical trope of the victim, they of course get into difficult situations but never rely on a male character to save the day. Just look at the films I have on my youtube channel, I think 90% of them are female leads.

So of course when SH3 came out I was instantly drawn to it because of the lead character.

I also find it a shame that no other Silent Hill game since has had a female lead, not that developers haven't tried *cough* Cold Heart *cough*


Favourite Silent Hill game?

Silent Hill 2. I know, could I be any more predictable?

But it isn't my favourite because of James or his anti hero styled story. It is because out of the many games that exist, it is one of two where the main antagonist is the Town itself.

Not the typical cult or a person trying to claim the 'power' trope, just simply the Town, playing Judge, Jury and Executioner, and not just for James, but for everyone.


And describe Silent Hill in 140 characters or less.

True Survival Horror


Want to stay up to date with everything Silent Hill Requiem? Check out ZenithFilms on Facebook and Youtube.

Want to be a part of Requiem? Check out the online store to see how you can be a part of the film and also grab your official shirts and signed merchandise.


Why not check out a previous interview with the Writer/Director of Silent Hill Prelude Edward DeBoy right HERE and for everything else like Paradise on Facebook.
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Silent Hill Requiem Launches feature length film campaign 

1/29/2014

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Silent Hill Requiem was released last Sunday (26th January 14) and has already created a lot of buzz within the Silent Hill community. The short film was already creating a stir before its release due to various posters and teasers being released and now it's finally here, Requiem has exploded across the internet.

The short film was directed and edited by Gareth Morgan of ZenithFilms who also stars as James Sunderland alongside Della Day as Heather Mason.

Requiem has already been watched nearly 8000 times on Youtube and has also been featured via the official Silent Hill Revelation Facebook page and Bloody-disgusting.com and it gets even better. Gareth now wants to make Requiem into a full length film and needs our help. A indiegogo campaign has been set up with a goal of $3000 and in just 3 days nearly $2000 has already been raised!
Every single donation will receive a digital or physical copy of the film and you can even be credited as a producer for only $100. You can check out the campaign video, perks and how to donate right HERE



For those who still haven't watched Requiem or even know what its about the synopsis and film itself are below:


'Silent Hill Requiem' follows the story of the hit video game franchise Silent Hill and sees the return of Silent Hill favourites, including Heather and James, as they are forced to return to the fog filled streets of Silent Hill to put an end to the horrors of the Otherworld once and for all. This of course will not be an easy task and will require them to learn the ancient history of Silent Hill to achieve this'



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Ten Reasons why you should be excited for Silent Hill Requiem

12/26/2013

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Silent Hill Requiem is a fan film that focuses on the events that occurred after Silent Hill 3. The story once again focuses on Heather (Played by Della Day) and her return to Silent Hill. The film is made by ZenithFilms and is directed by Gareth Morgan.

This week I was fortunate to be able to see a 'Work in progress' first look at the short film and I have to admit I was not disappointed at all. ZenithFilms have been releasing quite a few posters and details to promote this film and just from the very first poster that was released I was excited to see this film. 
This is one Silent Hill fan film that you should be extremely excited about as it is like no other and here's why:

Heather;
One thing we can all agree on is that Heather is one of the greatest protagonists to grace any of the Silent Hill games and so to see her return for even more action is a real treat.

Visuals;
Requiem is visually stunning. The entire film is dark and eerie, which is pretty much perfect for any Silent Hill film. Unlike other fan films, this one has a unique look and appearance which is evident from the posters as well. Even the camera angles are hauntingly similar to those in the game.

Easter Eggs;
One of the things that I really liked from seeing this film is the number of Easter Eggs. Right from the very beginning we are treated to a small hint at Silent Hill 4 and they don't stop there. 

Della Day;
Day is perfect as Heather. She really does pull her off perfectly. Need I say more?

Music;
Silent Hill Requiem features music that all Silent Hill fans will recognise. No original pieces here, this is one film that is Silent Hill through and through.

Surprises;
With the images and posters that had been released on line I assumed Requiem was going to be a short film about Heather and a fight with a nurse. I was totally wrong, this film contains a hell of a lot more than that. 

Fans;
The great thing about this film is that Gareth has teamed up with so many different Silent Hill fan Facebook pages and websites to help promote this film. The film has been made by fans for the fans and it really is 'One for the fans'. It is evident that a lot of love and time have gone into making this film and it really is an amazing piece of work.

Posters;
Zenith Films has released quite a number of posters for Silent Hill Requiem. The posters alone are a work of art and would look great on anyone's wall. Hopefully one day we see them outside a cinema!

Replay;
You won't be able to watch this film just once. As soon as I had seen it I had to watch it again and I have only seen a work in progress! The final cut is going to have a hell of a lot of replays.

It's not over;
The release of Silent Hill Requiem is not yet finalised however plans for a kickstarter campaign are already in the works. If Requiem does well (which I know it will) a full length film will hopefully happen too. By the end of SHR I wanted more, no, I NEEDED more, so this needs to happen!

Silent Hill Requiem is due to be released sometime early in 2014 and it is definitely one you should look out for. Requiem is a very unique film that is surely going to make any Silent Hill fan very happy indeed!
To keep up to date with Silent Hill Requiem and everything ZenithFilms check out their Facebook page HERE

"Next stop Silent Hill"

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