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Fan Features: 'You could be her twin' Quina Cosplay Describes her love for Silent Hill and Cosplay

7/17/2015

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"Silent Hill has been a really big part of my life for several years now. I remember getting really into actually playing the games after The Room came out, and boy was I hooked instantly! 


I've played the original through to Downpour and I love each one of them. Origins is my favorite, though I'm the first to admit it has its flaws. What I enjoy most about the series is that it has a little something for everyone. For those of us who love to ponder theories for hours on end these games give us a lot to think about. The characterisation is great, and I personally really enjoy the indirect story telling via notes that is a common thread across the series. There's plenty of challenge for those who like to do 10 star and speed runs. The music is delightful for audiophiles and the visuals still look great on the original games to this day. Another fun aspect for me is that the clothing from the games is usually pretty realistic. (That can also be a challenge in itself to faithfully recreate pieces whose rib-knit is a certain size, or whose pockets are folded just a certain way). As a cosplayer, I love the attention to detail that the programmers put into the character maps. For example, Richard's dress shirt has no pockets on it. The only type of men's dress shirts like that are the custom tailored ones, and if you think about it, that matches his character's personality so well! Regular dress shirts would just not be good enough for Richard Braintree, right? That is the kind of thing you find in this series all over the place, from items, to clothing, to locations, and I really adore it. 

I am a huge stickler for accuracy with the costumes I make, and because I'm a perfectionist I'm never completely satisfied with my work for one reason or another, especially because I tend to make horribly beginner errors like parting the wig incorrectly or putting my holster on the wrong side of the costume. Surprisingly, I have found that making accurate Silent Hill costumes can be a real challenge. Many people assume that you can stroll into a thrift store and find the right piece of clothing because most of the characters wear every day casual clothes. This works for certain characters really well, but for others I have found that it is actually a lot harder and either takes many fruitless trips to thrift stores, or the realisation that I somehow have to make a mock M-65-esque jacket because the real ones are missing the front pockets that James' has, and then I went and botched the patches on it after I put all the work into making the jacket itself sadly, so that whole project was just frustrating! Sometimes (most of the time?) things just don't turn out as I envision them in my head. 

The process is just so different from being able to just make something because I don't have to worry about the grain of the fabric, or how the jeans are distressed. If I want to make something from an anime series like a uniform, all I have to do is dash off to a fabric store and buy cotton sateen for the blouse and kona cotton for the skirt, whip it out, and it is done. In contrast, if I want to make tomboy Dahlia's pants from Shattered Memories, I have to either hunt in thrift stores for the impossibly correct shade of khaki pants without too many pockets on them until I go mad, or I have to make cargo pants from absolute scratch and then paint the camo print on there so that it matches the game render.  For adult Cheryl, I can't just buy a brown plaid shirt. I have off white fabric waiting to be carefully turned into plaid. The fun thing about it is that it is always a challenge and a learning experience, but the unfortunate thing is that if it is done well, the pieces look like store bought clothes in the end, and are thus largely unimpressive to most people. Shoes are probably the toughest thing to do correctly, but my best friends who got me into the hobby taught me well when we were all just kids discovering this this wonderful nerdy endeavour. They showed me how shoes really make or break a costume, so shoes need to be given the same consideration, if not more, as the rest of the outfit. 

 To date, my favorite costume is my Maria. It's not perfect, nowhere near it, but I was still happy about how it all came together, especially the makeup because that is something I struggle with. I also was proud of it because it was fairly tough to make. I hand crafted each leopard spot, and on the back of the skirt it matches the render file almost 1:1. Plus, I had an awesome James to cosplay her together with!  I have been really spoiled to have the opportunity to cosplay with a friend of mine who has been into the series since the original game came out, so that's been a great experience as well.  I love the hobby, the fandom, my fellow extremely talented Silent Hill cosplayers, and I will be continuing to slowly check off costumes I have planned to make. When I'm done, and if I get to everything I want to, I'll have cosplayed the majority of female characters in all the games, including some of the different versions of the ones from Shattered Memories. Right now I've got fabric for a lot of my planned work and have a lot of costumes in various stages of progress too.


You can check out more of her incredible cosplays via the links:
Anne Cunningham, SHSM Dahlia, Cybil Bennett, SHSM Lisa, Lisa Garland, Nurse Eileen, Maria, Judge Holloway, 
Casual Lisa SHSM, Elle Holloway, Mary, Eileen.

_____


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Fan Features: 'Konami's Brainchild' a Silent Hill 2 Review by Brittany Marie

7/14/2015

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Numerous times have I heard fans of the "Silent Hill" franchise deem the second installment sacred, and I'll admit: I'm one of those fanatics! To date I have played all canon games in the series aside from "Book of Memories," and I can say with no doubts that "Silent Hill 2" is my most personally-cherished game in the Holy Grail of Konami's brainchildren: "Silent Hill!" 


So let's start on ground level, the skeleton: What all fans see first, the story/plot. One that I simply cannot venture through without discovering tears have accumulated in my eyes. It is simply the epitome of psychological horror with its manner of giving you piece by piece of what appears to be just blatant mayhem, a puzzle that one simply cannot even imagine how it will eventually mesh together. "Wait, IS Maria Mary? Is Mary even dead? How do Angela and Eddie know vague facts that regard James's past? Wait... that's James's catacomb, is he DEAD?" All these inquiries were hurled at the player, leaving him or her perplexed and dying to just dig deeper and keep playing. I remember on my first playthrough, I could barely even put the controller down (my poor mum thought I was going insane, ha ha...)! To me, this is one of SH2's most successful charms: Its manner of teasing the player with bits of highly obscure information that could lead one to believing multiple hypotheses. But at the game's end, it finally comes together: "Silent Hill 2" is a brilliant yet heart-wrenching story of a man and woman so dearly in love with one another, but head through bedlam with the wife is struck terminally ill. This leaves James split, pulled in totally opposite directions courtesy of conflicting emotions; being sexually deprived tinkers with his hormones, making his inner demon rumble with anger, whilst his undoubted love for his wife keeps him by her side, and when both those emotions collide, Mary meets death at the hands of her own husband, plagued by remorse. He wanted her dead out of frustration, but also out of love itself, to free her from her turmoil. The story is absolutely wretching, but so meaningful with the message of how impossible it is to run from out past and bury our regrets. ... I mean sure, we won't have a manifestation of our dead wife stalk us, but same concept, ha ha. 


Now, one of my favorite critiques- monster design! In the time of SH2's development Masahiro Ito was still in charge of fabricating the beasts we know in cursed Silent Hill, and I simply adore how each and every monster or boss has a specific, conspicuous meaning to them. Pyramid Head (myyy favorite!): An executioner, punisher, guilt incarnate itself, representing the repressed shame of James. The Lying Figure: A manifestation of Mary and her skin-devouring illness, supported by her statement "I look like a monster!" The Doormen (not to be confused with Abstract Daddy): Most heavily theorized to represent forced sexual interactions and/or male dominance. I could go on and on, but boy, did Ito nail it! After completing the game and knowing the story, I perfectly recall being amazed at thinking, "Oh my goodness... THAT'S what that monster meant!" I was also very impressed with how human but simultaneously IN-human the creatures looked, which only added a sense of unease to the game. It was a way of reminding the player that horror isn't just some cliche zombie or anything of the sort: It can be humanity itself. WE can be monsters, hence the beasts' "in-between" stage of appearing both humanoid yet not. It was all the more frightening in my experience. 


How about character design? Brilliant. No character was like another, but instead each one was a charismatic, interesting individual. Eddie was easily-offended and touchy, while Angela was shy, awkward, and extremely depressed. Maria was a sultry, seductive yet caring character, yet had shades of Mary within her due to her technically BEING Mary. I found myself wishing to know more about all of the beings in the game. 


And how can you forget the marvelous soundtrack? Genius Akira Yamaoka followed up from the first game impeccably! You had the heart-warming tracks, those that broke your heart, made you apprehensive, and some ambiance that, frankly, just made you want to pee yourself am I right? To date, the second installment of the series has one of my favorite, simply pulchritudinous soundtracks. 


 Overall, "Silent Hill 2" is a masterpiece. Worthy of going right up on a frame in Heaven, ha ha! For any gamer yearning for a horror game that isn't about gore and irrelevant jumpscares, OR is simply looking for a story that will move the soul, Konami's priceless "Silent Hill 2" is the indisputable answer.

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